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HOME > Yu-Gi-Oh! Card Lists > Deck Build Pack Grand Creators  > Rite of Aramesir

Rite of Aramesir Used Deck

Rite of Aramesir
Card Kind Attribute Level Type ATK DEF
Normal Spell - - - - -
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
Average Rating Score 9.9(23)
  1. Card Info
  2. Card Reviews (23 rating scores)
  3. Decks with Rite of Aramesir (49 Decks)
  4. Card Category and Effect Category
  5. Products in Japan
  6. Ranking and View Num

"Rite of Aramesir" card reviews and rating scores


9.9(23)
評価星1評価星1評価星1評価星1評価星1
評価星1評価星1評価星1評価星1評価星1
カード評価ラベル5
100% (23)
カード評価ラベル4
0% (0)
カード評価ラベル3
0% (0)
カード評価ラベル2
0% (0)
カード評価ラベル1
0% (0)

japan ArcForce
2023/03/14 22:31
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Looking at this card alone, it doesn't look that strong at first glance, but it's a more ferocious card than it looks because it's well intertwined with three copies of Waterer, 《Fateful Adventure》, and Drakovac.
The Adventurer Token series has an impression that there are many strong cards by intertwining multiple cards at the same time.
japan イクイノックス
2022/09/13 17:29
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If you activate it, you can put out a token with his high ATK for a 4 star, and you can also place a Continuous Spell 《Fateful Adventure》from the deck.
Like a hero? It has become a restricted card because it was used in a lot of his decks on business trips.
Due to its excessive strength, it was implemented as a semi-restricted in Master Duel from the beginning.
japan まくろる
2022/09/12 18:59
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This card itself has the effect of generating Adventurer Tokens and penalizing monsters that have been Normal Summoned... and the effect of activating Fateful Adventure, a generous support card, directly from his Deck to the field.
As a result of that half-hearted penalty, the environment was distorted considerably depending on whether or not the hero could be used, and the presence of Griffon Rider, who was generally called as a companion, had a considerable impact.
From 2022/10/01, the OCG has decided to ban Griffon Rider, but its claws are too deep, and watering was relaxed at the same time, but this card itself was not.
Journey has various beneficial effects, Alamecia itself can function even by itself, and Watering will effectively become Alamecia, so this may not be alleviated for a while...
If you say something like that, from 2023/1/1 OCG will be relaxed to semi-restrictions! congratulation!
japan 京太
2022/07/12 11:16
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I intended to create a hero using the official method, but it ended up being used for a business trip.
Alamatia is an evil method, but it cannot be used by anyone other than a pure hero.
What the hell is that?
japan カンゲツ
2022/07/11 21:36
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you are brave From now on, you will descend into this world overrun by monsters and embark on a journey to save our world.
From now on, you will experience various encounters and battles.
The enemies are big, but don't worry. You have friends you can trust.
It is a key card of the theme [Adventurer Token] where the player himself becomes a single token and descends on the OCG battlefield.
With this card, you become a hero and descend to the battlefield.
Comes with 《Fateful Adventure》that allows you to search for more reliable companions.
Searching for this card and making sure to activate it will be the key to this theme.
I would also like to include 《Water Enchantress of the Temple》that can search for this card.
This card has restrictions. I definitely want to pass.
Now,
To express the Adventurer Token, we will use "a card-shaped thing" like other token cards.
Anything can be used as long as the battle position can be expressed. yes. As long as you don't offend your opponent, of course.
You can put the extra cards face down normally, but I think it's okay to prepare a special token card to emphasize the atmosphere here.
* Hero card of "Lord of Vermillion"
* "Z/X" player card
* "MTG" Secret Book (in TRPG "D and D", the player creates a powerful spellbook, the secret book) and "Avatar of me"
* "Buddy Fight" Dungeon World Cards ("Brave Drum" is recommended) and "My Buddy"
And so on, there are quite a few TCGs out there that allow you to become a brave person or express yourself.
By all means, please look for your alter ego and try to look cool.
japan くず
2022/06/30 2:47
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Search from GY, set up a token, and set a Bukkake Baku ad card
4 cards on the board increase from 0 cards, and each card is strong.
It's the most uninteresting thing that you don't have to deal with accident factors even if you go on a business trip.
japan わがじゃん
2022/02/28 11:15
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The difficulty of adjusting the new spoon.
The [Hero] theme itself was a rather interesting experiment, and I was thinking, "Oh, I'd like to team up with a pure hero." Well, it was no good (laughs).
With this strength, wouldn't it be more interesting as a theme to add restrictions so that his Special Summon from EX can't be done after activation? That's what I think, but due to the sweet restriction of not being able to activate the effects of monsters that have Normal Summoned, it has become a broken business trip part with the Ash Blossom & Joyous Spring sensor + 1 interference and 1 bounce if it passes through. In the first place, if you pass this, you will have to hit "Ash Blossom & Joyous Spring" to "Fateful Adventure" because "Wandering Gryphon Rider" will come out, and if you stop it, you won't be able to hit "Ash Blossom & Joyous Spring" as the main gimmick, making it a perfect business trip part. Due to its performance, it will not be possible to stop "XX Hero" unless it is crushed by the restriction revision, and on the contrary, if this is prohibited, the [Hero] category itself will die, which is quite a difficult problem. I'm here.
japan けーの
2022/02/24 15:48
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This is an evaluation from the perspective of pure construction as of February 2022.
The only card that can summon a hero at the moment.
For that reason, he seems to be conscious of Kaurara, and the effect of searching from the Deck is to put it on the field instead of the hand. strong.
The 《Fateful Adventure》being searched is a device that produces ads. strong.
Water Enchantress of the Temple》exists as a card to search Alamecia. Surprisingly, he can even pick up GY's Alamecia. strong.
It is semi-restricted by the use of serious forces ...
If the restrictions are stricter than this, the initial movement will not be stable and the construction will be difficult.
If you could release a new spell for him to summon a hero with no watering or restrictions, would it be possible to reduce business trips and make pure construction more enjoyable?
Of course, it has excellent performance, but it is one of my favorites because the hero has no physical body and the design is such that the player himself is fighting.
(Added 2022/3/14)
From 4/1, it became a limit along with watering.
Do not be silly.
Tenyi Swordsoul Yang Zing can still use the hero even after the limit, so it is hopeless to use it as it is and ban riders → Alamecia is lifted, or until a new card that summons the hero appears, pure construction is hopeless.
japan ルイ
2021/12/15 17:21
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Although there is a restriction that normal summoned monsters cannot activate their effects, this power card more than makes up for it.
And this time it was fortunately regulated to semi-restricted, frankly speaking, it can only be said that it is appropriate
Exceptionally exceptional as a token generation ability, why did you smoke it? A level that makes you want to tilt your head
And even if it's just one, he can generate a token, and after that he can activate "Fateful Adventure" directly from the Deck, and from there he can do a pseudo-gajargu-like search and he can even fertilize GY, so it can't be weak.
You can also search with 《Water Enchantress of the Temple》, you can indirectly search from there if you set up Cherubini, you can also search with 《Foolish Burial》...
A few years ago, a ban would have been unavoidable.
japan タマーキン(封印)
2021/12/15 15:32
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A business trip part that easily interferes with Decks that do not use the effects of Normal Summoned monsters.
By adopting it along with the water spear, it was a terrible substitute that did not let the main gimmick hit, and if it was not hit, it would be easy to add 1 interference and give both stability and interference.
As a result, as a result of using everyone in the environment deck man
However, since there are duelists who do not stack 6 together with watering, it will be in great demand for a deck that can be used even with a semi-restriction.
If the adoption rate does not drop, there is a high possibility that it will be quasi-restricted, restricted and immediately regulated like γ
It's mostly Griffon Rider's fault, but it will probably end up being thrown away by Environment Deck Man.
Sorry for those who are purely building Adventurer Token
Postscript: As expected, it was regulated in stages immediately with semi-restrictions and restrictions
Even so, Decks that don't start with Normal Summoned monsters' effects are still piled up, and it's already a situation where Griffon Riders and Water Sprinklers will be banned first.
As long as Griffon Rider is allowed even if Watering is banned, 《Rite of Aramesir》will continue to be used. Wax
japan glucose328
2021/12/14 23:31
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It's an excellent card that plays an initial role in the Adventurer Token Deck, but it's biggest weakness is that if this card is crushed by something like Cursed Seal of the Forbidden Spell, it becomes a dead end.
The business trip performance is also high, and the high performance is perfect, so if the restrictions become stricter in the future, there may be a difficult situation.
japan アルバ
2021/12/14 23:13
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An unusual theme where the monsters that form the core of the Deck are tokens that do not have physical form as cards.
Just by activating it, you can generate a token and pull out the Continuous Spell 《Fateful Adventure》from your Deck, and you can set up all-purpose negates and Link Monsters from this journey.
It is very troublesome to fly from one card without using the summoning right, and if you do not throw an obstacle such as a trigger, the all-purpose negate Griffon Rider will stand up, and even if you throw it, the main gimmick will be moved calmly. He showed a troublesomeness similar to that of the past Beigoma and Goufu.
The disadvantage of not being able to use the effects of normal summoned monsters is a big disadvantage, but you can't go out to anything, but you can overcome it, and Prank-Kids and other Decks demonstrate a terrifyingly troublesome potential.
In this way, Yu-Gi-Oh in the second half of 2021 has resulted in something calling itself a hero and a hero traveling around and ruining the environment.
japan 超弩級スライム
2021/11/11 8:35
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This is a dangerous card that can prepare all-purpose counters and bounces with just this one.
The loose restrictions allow him to travel to various decks.
Rather, if it's pure construction, if this card is negate, other series cards can't be used that turn, so it may be a card made for business trips.
japan ソリティアマスター
2021/10/02 11:17
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Morinphen》-kun, it's too sad for you, who only has a brain for low evaluation trolls! Lol Everyone, please cooperate with the deletion request!
One piece that attracts attention as a recent business trip set. One card responsible for all of the brave, such as directly activating the journey to generate tokens. It is a complete one-piece initial move and enters various Decks. Will this Warrior guy get ripped off in any world line?
japan ウキキーボード
2021/09/05 23:28
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What a Prank-Kids he's looking at her like he's getting up and he's a friend!
Of course, it is the core card of the Hero Deck,
With this card, just by placing the Brave SS "Fateful Adventure" on the field and searching for "Wandering Gryphon Rider", you can perform a hand-induced care with a versatile negate and a versatile bounce with "Dracoback, the Rideable Dragon", making it a business trip set.
In terms of restrictions, there are no particular restrictions on deployment, and it's just that you can't use the effects of monsters with Normal Summon such as Mathematician, so it's not a problem at all with Decks that don't care about them.
I often see vanilla Prank-Kids on the field, and Illusions that can drop 《Water Enchantress of the Temple》from Cherubini to get this card and effectively utilize the hand cost of Journey.
It can fit anywhere in a deck that doesn't rely on NS effects, and it's highly capable of traveling.
Adventurer Tokens look cool when you use cards such as Loto Brave or Warrior of Light.
japan みめっと
2021/09/05 21:55
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Spell cards numbered in the original theme monster frame are currently the only cards for summoning heroes in this world.
This theme is a deck that fights in various ways with a 20 RBI monster called Adventurer Token, which is summoned with this card. In the flow of searching for Griffon and self-SS, it is very easy to set up an all-purpose 1-interference including Nibiru Care from this one card.
It means that you can start a business trip hero set with 3 water messengers, 1 each of this card, Journey, and Griffon, and add Draco back if you like.
If you can stop this card, it's a fragile theme, so the synergy between its performance and related cards is quite strong, and if it's business trip performance is high, you can't leave it alone in a Deck with plenty of Deck slots. It can be said that it is an existence that cannot be left behind.
japan ティンダングルの慟哭
2021/09/04 11:25
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Adventurer Token Generation + Continuous Spell Search
A single card can do most of what a hero needs
Therefore, it is fragile when stopped
As others have said, it might be interesting to use your favorite tokens or use your own tokens drawn by your friends.
World Legacy tokens will look like that
Even Tindangle tokens could be dark fantasy... maybe?
japan シエスタ
2021/09/03 17:07
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Currently, it is the only card that can generate Adventurer Tokens, and if the conditions are met, it also has a journey that will be one of the cornerstones of the strategy, so you can hit a high ad with just one card.
Of course, cards and names related to Adventurer Token have a one-turn activation limit, so they are extremely important and highly dependent. So, being neutralized is also the hero's weakness at the same time. Are you ready for a business trip?
Due to its high importance, access methods are plentiful.
It's already been said, but as far as I can see this and the illustration of the journey, there is no clear figure of the Adventurer Token at present.
So, depending on your ingenuity and imagination, you can make your favorite tokens (even from the name of the pack), so-called characters, and use them.
It's a card with high practicality and storytelling.
japan ねこーら
2021/08/28 12:53
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Overall Rating: The most important card that you absolutely must pass, as it generates Adventurer Tokens and allows you to easily search for related cards.
The basic operation is to generate an Adventurer Token, activate Fateful Adventure, and use its effect to search for related cards and his Equip Spell.
Since you can negate with 《Wandering Gryphon Rider》and hold 《Dracoback, the Rideable Dragon》, it is easy to greatly restrict your actions.
Conversely, if this card is negate-ized or if the Adventurer Token is destroyed by 《Token Collector》, the loss will be intense.
Among the cards related to Adventurer Token, this card was the only Adventurer Token generation card, but the importance decreased as more cards were generated later.
However, you can search for 《Fateful Adventure》, and since it can be activated from GY, it can be activated even with his GY sending card, so it is definitely an important card.
japan tierraの供物
2021/08/28 12:36
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The Yu-Gi-Oh wiki says, ``If you put your favorite sleeve on the Adventurer Token, you can make your favorite character participate in Yu-Gi-Oh.'' In that sense, it is highly entertaining and seems to be fun to use. In the illustration, Mizukai-chan has a terrible look, but I wonder what kind of hero she summoned.
From a performance point of view, it has a powerful effect of placing 《Fateful Adventure》on top of issuing a token (it is also a good point that it is not activated), which leads to further development, so it is very easy to earn an advantage
Although there are no direct weaknesses, the Adventurer Token Deck relies heavily on this card, so I would like to be careful not to use it poorly or seal it in some way.
japan wairo
2021/08/28 10:51
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A card that has the effect of generating tokens and searching for the search card 《Fateful Adventure》.
It is naturally strong because it is an explosive ad card that has 2 cards per card.
The Hero Deck can't move properly without this card, so I'd like to somehow bring this card to the first move.
japan asd
2023/11/16 16:43
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japan .
2023/08/25 23:39
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Decks with "Rite of Aramesir"

* is adopted as a key card.



Card Category and Effect Category


Products in Japan

Product No Release Date Rarity
Deck Build Pack Grand Creators DBGC-JP025 2021-08-28 SecretUltra

Ranking and View Num

Rating Score Rank 213 / 13,210 Cards
View Num 25,621
Card Type "Normal Spell" Best Card Ranking 27th
Card Type "Spell" Best Card Ranking 65th

Others

Japanese card name アラメシアの儀

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